Monday - Intermediate Level - Foundations of Handgun Skill Development

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Screen Shot 2019-09-03 at 3.37.50 PM.png

Monday - Intermediate Level - Foundations of Handgun Skill Development

35.00

Intermediate (formerly known as Foundations) Level Skill development for the Citizen Defender, Competitor, Law Enforcement, and Military.

6:00PM to 7:30PM

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ONE 1.5 hour training session at Range Systems in New Hope.

Session will focus on Defensive Mindset's intermediate level defensive handgun skills.

MAY include Live Fire or SIM scenario. Student must provide their own ammunition for Live Fire and purchase SIM ammo for scenario work. If student does not own a handgun, one may be rented from Defensive Mindset Training for Live Fire.

Topics covered in Intermediate Level Handgun:

  • Advanced shooting fundamentals enabling shot accuracy at distance or in close quarters

  • Defensive draw, seeking to develop the an effective and defensible draw primarily from concealment - also applicable for Law Enforcement, Military, or competitive skill development

  • Immediate action remediation

  • Development of a core Deterrence System so that the defender can effectively communicate to any threat to stop and to connect that Deterrence System to their draw and shooting fundamentals

  • Trauma management techniques

  • Micro scenario in live or dry fire

  • Macro scenario using simunition training devices or in dry fire

  • Pre-Fight situational awareness to identify threats and avoid conflicts, and Post-Fight actions for recovery and Law Enforcement response

Prerequisites:

  • Mastery of firearms safety

  • Competency in shooting fundamentals

  • Legally able to carry a handgun for defense or competition

Students under 18 must be accompanied by a legal guardian, but there is no need for guardian to participate in training.

Performance Goals for DMT Intermediate Level Handgun Students:

  • Shooting Fundamentals - core capability of using the firearm as a shooting tool

    • 5 shots within a 4” circle at 15 yards

  • Draw - deploying the firearm from a holster either on or off body

    • 3 shots, Center of Mass (8.5x11” sheet of paper target), 18-20 ft, from concealment, in 3 seconds or less

  • Immediate Actions - fixing a stoppage of your firearm in the middle of a string or scenario

    • Emergency Reload

      • 3 shots, Center of Mass (8.5x11” sheet of paper target), 18-20 ft, from concealment, with 1 unknown Emergency Reload in the string, in 9 seconds or less

    • Soft Malfunction

      • 3 shots, Center of Mass (8.5x11” sheet of paper target), 18-20 ft, from concealment, with 1 unknown Soft Malfunction in the string, in 5 seconds or less

    • Hard Malfunction

      • 3 shots, Center of Mass (8.5x11” sheet of paper target), 18-20 ft, from concealment, with 1 unknown Hard Malfunction in the string, in 12 seconds or less

  • Deterrence and Scenario Performance - demonstrating the ability to apply a simple deterrence system to a scenario in live fire with mobile targetry system, must also be able to operate based on recognition of threat visually

    • This is a performance based element and scored on proper verbiage, body positioning, movement, shots accuracy, and Post-Fight actions including: movement to safe location or position of tactical superiority, tactical reload (if appropriate), medical check, 911 Call, and appropriate response to simulated Law Enforcement interactions